Secrets of Grindea Wiki
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Combat[]

The current combat system is based around 3 main aspects:

  • Basic Attack - Default "X" key attack.
  • Skills - Skills are obtained through leveling up and obtaining skill points.
    • Melee - Allows the player to gain new melee skills that can be chained with the basic attack.
    • Magic - Four elements are available, each with three different spells, allowing a wide range for magic users.
      • (For more info visit the Spells section)
    • Utility - Provides a variety of buffs that players can cast, such as attack buffs, defense buffs, and magic regeneration.
  • Shield
    • The shield has a durability meter which recovers after not being hit for 2.5 seconds.
    • If the meter reaches 0 then the shield will temporarily break and will be unavailable for a certain amount of time.
    • Some enemy's have abilities capable of destroying a shield in 1 hit.
    • Have the ability to perfect guard an attack nullifying damage (Must be within 0.3 seconds of attack) and stunning the enemy.
    • Successfully having perfect guard gives your character in a Boost State for 0.5 seconds. The boosted state lets you immediately cancel the block stance into a basic attack or skill. Basic attacks will be 100% critical and attack speed to 150% for that single blow. Skills are auto charged to Silver Charge (Assuming you have enough EP and skill points spent on the skill).

Weapons[]

(For more info visit the Weapons section)

There are currently one-handed and two-handed weapons, both of which have wand versions with a medium-range projectile. With one-handed weapons being faster and two-handed weapons having greater range and damage. With two-handed weapons also having a wider projectile from their swings.

Skills[]

(For more info visit the Skills section)

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