Combat[]
The current combat system is based around 3 main aspects:
- Basic Attack - Default "X" key attack.
- Skills - Skills are obtained through leveling up and obtaining skill points.
- Melee - Allows the player to gain new melee skills that can be chained with the basic attack.
- Magic - Four elements are available, each with three different spells, allowing a wide range for magic users.
- (For more info visit the Spells section)
- Utility - Provides a variety of buffs that players can cast, such as attack buffs, defense buffs, and magic regeneration.
- Shield
- The shield has a durability meter which recovers after not being hit for 2.5 seconds.
- If the meter reaches 0 then the shield will temporarily break and will be unavailable for a certain amount of time.
- Some enemy's have abilities capable of destroying a shield in 1 hit.
- Have the ability to perfect guard an attack nullifying damage (Must be within 0.3 seconds of attack) and stunning the enemy.
- Successfully having perfect guard gives your character in a Boost State for 0.5 seconds. The boosted state lets you immediately cancel the block stance into a basic attack or skill. Basic attacks will be 100% critical and attack speed to 150% for that single blow. Skills are auto charged to Silver Charge (Assuming you have enough EP and skill points spent on the skill).
Weapons[]
(For more info visit the Weapons section)
There are currently one-handed and two-handed weapons, both of which have wand versions with a medium-range projectile. With one-handed weapons being faster and two-handed weapons having greater range and damage. With two-handed weapons also having a wider projectile from their swings.
Skills[]
(For more info visit the Skills section)