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Talents Edit

Talent Orb
A Talent Orb

Talents are passive enhancements that enables a more diverse play style. Selecting talents is done in a similar way to that wich skills are chosen and leveled. Talents use a currency called Talent Orbs. Talent Orbs can currently be gained in two ways;

  • One Talent Orb is earned every time the player gains a new level, this is the main source of Talent Orbs.
  • Some quests, such as Candy's quest in the pumpkin woods, award one Talent Orb upon completion.

There are three schools of talents;

  • General Talents - General Talents that add an edge to Melee and Magic casters alike.
  • Melee Talents - Melee Talents focus around basic attacks and Melee skills.
  • Magic Talents - Magic Talents focus around damage and survivability using Magic Skills.

Each school of talents currently has 10 talents and more will be added.

General Talents Edit

Icon Levels Name Description
General adaptable 5 Adaptable Increase ATK and MATK by 1% per Talent Level
General tenacious 5 Tenacious Increases MaxHP by 2% per Talent Level
General endurance 5 Endurance Increases MaxEP by 2% per Talent Level
General surgeon 5 Surgeon Increases Crit Chance by 3% per Talent Level
General brutality 3 Brutality Increases the Critical Hit bonus damage by 5% per Talent Level
General laststand 3 Last Stand When your HP is under 20%, your DEF increases by 20% per Talent Level
General quickreflex 3 Quick Reflexes Increases the Perfect Guard activation window by 12,5% per Talent Level
General shieldbearer 3 Shield Bearer Increases movement speed when shielding by 10% per Talent Level
General multitask 5 Multitasking Increases movement speed when charging skills or spells by 8% per Talent Level
General finetaste 5 Fine Taste Increases the duration of potions by 10 per Talent Level

Melee Talents Edit

Icon Levels Name Description
Melee strength 5 Strength Increases ATK by 2% per Talent Level
Melee brawler 5 Brawler Landing a Normal Attack buffs your DEF by 5% per Talent Level. The buff lasts 3 seconds
Melee fencer 5 Fencer Increases ASPD by 2 per Talent Level
Melee burningweapon 3 Burning Weapon Each Normal Attack has a 5% chance (per Talent Level) to Burn enemies for 100% of your MATK
Melee chillytouch 3 Chilling Touch Each Normal Attack has a 5% chance (per Talent Level) to Chill + Slow (0,2%) enemies for 3 seconds
Melee lastbreath 3 Last Breath When your HP is under 20%, your ATK increases by 10% per Talent Level
Melee secondbreath 5 Second Wind Recover 1 EP per Talent Level every time you land a Normal Attack
Melee wit 3 Wit After using a Melee Skill, the next Magic Spell will charge up to 20% faster per Talent Level.
Melee backhanded 3 Backhander When chaining Normal Attacks, every other strike gets a damage boost of 10% per Talent Level
Melee insultinjury 3 Insult to Injury Increases melee damage dealt to target with debuffs (Burn, Chill, Slow etc) by 10% per Talent Level

Magic Talents Edit

Icon Levels Name Description
Magic intelligence 5 Intelligence Increases MATK by 2% per Talent Level
Magic arcanecharge 3 Arcane Charge After using a magic spell, your next Normal Attack gains [15% * spell charge] damage per Talent Level
Magic prismatic 5 Prismatic After casting a magic spell, using a spell of another element costs 7% less EP per Talent Level
Magic battlemage 5 Battle Mage After casting a magic spell, using a melee skill costs 10% less EP per Talent Level
Magic turtle 5 Turtle While charging a magic spell, your DEF is increased by 10% per Talent Level
Magic lastspark 3 Last Spark When your HP is under 20%, your MATK increases by 10% per Talent Level
Magic arcanecollar 5 Arcane Collar Decreases the EP cost of summons by 4% per Talent Level
Magic manaburn 3 Manaburn When your EP is below 50%, you gain 10% MATK per Talent Level
Magic cripplingblast 5 Crippling Cast Increases the chance of applying magical debuff effects (Burn/Chill/etc) by 15% per Talent Level
Magic snapcast 3 Snap Cast Casting a spell directly after a Perfect Guard will briefly increase MATK by 10% per Talent Level

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